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Xbox 2 Leaked
Old 03-12-2005, 08:56 AM   #1
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We Got Next - Part One (Xbox)
GameSpy reveals details on the next Xbox console.
By Raymond M. Padilla | March 8, 2005

For several GameSpy editors, Game Developers Conference (GDC) is one of the best and most enjoyable events held each year. One of the primary reasons for GameSpy's GDC love is that the editors get to interact with some of the best talents in the business. Recently, some of GameSpy's friends in the development community shared a ton of details on Microsoft's next console system. Keep in mind that all of this information is based off of alpha development kits and current projections for the final hardware. Everything is subject to change. In the first part of our Xbox expose, I'll cover the console's hardware components and software goals. Since the final name of the next Xbox hasn't been revealed yet, I'll refer to the system by its codename, Xenon.



The Guts of the Next Box

<li>CPU - Xenon's CPU has three 3.0 GHz PowerPC cores. Each core is capable of two instructions per cycle and has an L1 cache with 32 KB for data and 32 KB for instructions. The three cores share 1 MB of L2 cache. Alpha 2 developer kits currently have two cores instead of three.

<li>GPU - Xenon's GPU is a generation beyond the ATI X800. Its clock speed is 500 MHz and it supports Shader 3.0. Developers are currently working with an alpha 2 GPU. Beta GPU units are expected by May and the final GPU is slated for a summer release. The final GPU will be more powerful than anything on the market today; in game terms, it would handle a game like Half-Life 2 with ease.

<li>System Memory - Xenon will have 256 MB of system RAM. Keep in mind that this number should not be equated to typical PC RAM. The Xbox has 64 MB of system RAM and is a very capable machine.

<li>Optical Drive - As many have speculated, Xenon will not use Blu-Ray or HD-DVD. Games will come on dual-layer DVD-9 discs. While the media is the same as that of the current Xbox, the usable space on each disc is up to 7 GB. The drive is slated to run at 12X.

<li>Memory Units - Xenon will use 64 MB to 1,024 MB memory cards. 8 MB is reserved for system use, leaving a 56 MB to 1,016 MB for user data.

<li>Hard Drive - As many have speculated, Xenon's hard drive is optional. 2 GB of the drive will be used as game cache. The final drive size is still being determined.

<li>Camera - Xenon will have a USB 2.0 camera. It's capable of 1.2 megapixel still shots and VGA video. Photos can be used in-game and for gamer profiles. The camera can also be used for video chat. It's unknown if the Xenon camera will allow for EyeToy-like gameplay. Developers are currently using a simulated camera driver.

<li>Sound Chip - Xenon does not have an audio chip in the traditional sense. Decompression is handled by hardware, while the rest of the chores are handled by software. DirectSound3D has been dropped in favor of X3DAudio. The former was deemed too inflexible.


Raymond's Reaction - The Xenon is an extremely impressive piece of hardware. It will allow gamers to see things like complex lighting in gameplay, amazing details through high-level shading (impeccable clouds, fur, grass, cloth, water, marble, ground, etc.), incredible textures, and new post effects (increased motion blur, heat distortion, depth of field, light blooms, etc.).

While people have already been correctly speculating about the removable hard drive and the standard DVD media, I was surprised at the inclusion of the camera. I haven't heard a single rumbling about a Xenon camera prior to GDC. The optional hard drive is a bit understandable; the only gamers that care about it will buy it anyway, while casual gamers won't care about the performance and convenience gains a drive offers. The standard DVD isn't too surprising considering that HD-DVD drives will be too expensive for inclusion in a console system in 2005.

The Software

Microsoft is requiring developers to make all Xenon titles Live enabled. One of the key reasons for this will be revealed in the second part of this story.

Developers are being instructed to plan their games for high-definition. The baseline is 720p at 1280x720 for gameplay and video clips, 16:9 aspect ratio, 5.1 Surround Sound, and anti-aliasing. These features are the current minimum requirement.

All Xenon games can be played using custom soundtracks. Owners can also play their own music directly. Supported formats are MP3 and WMA. Files can be encoded up to 320Kbps CBR or VBR stereo. The system is branded a Music Player Service.

For gameplay movies, Xenon uses Xenon Motion Video (XMV). XMV is based on Windows Media 9 and uses the mandatory codec for HD-DVD. The goal for video is 720p running at 30 frames per second with 5.1 Surround Sound.


Raymond's Reaction - Mandatory Live "awareness" isn't a big surprise. Online is one area where Microsoft is trouncing the competition. Microsoft's progression with online console gaming has progressed wonderfully (see Halo 2) and the future plans are even more interesting. (Again, see part two of this feature tomorrow for more information.)

It's nice to see that Microsoft is being aggressive with HD performance. Having all games run at 720p (potentially) makes for an incredibly engrossing experience -- particularly owners of HDTV sets. Users with standard televisions needn't worry; 16:9 content will be letterboxed to fit within a 4:3 aspect ratio by default. Developers are being instructed to make sure that any critical text will fit into and look good in 4:3.



Stay Tuned!

That's a wrap for part one of our Xenon feature. Be sure to come back tomorrow to learn more about Microsoft's exciting plans for Xbox Live. While the hardware specs and HD plans for Xenon are definitely cool, the new Xbox Live features might impact your gaming experience even more!
 
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Old 03-12-2005, 08:57 AM   #2
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i have an erection.

*drools*
 
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Old 03-12-2005, 12:11 PM   #3
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that does sound badass...

I prolly won't buy it though...don't play video games much


unless they release Halo 3 on it....in which case, I will be the first one in line
 
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Old 03-12-2005, 12:39 PM   #4
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yea... i havnt been into video games as much as i used to... everything that would seem excitin to me 10 years ago just doesnt do it for me anymore...

everyone at work is going nuts over the new nintendo DS but im just not interested init..kinda feels sad in a way.. i want that excitment back :(
 
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Old 03-12-2005, 12:46 PM   #5
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back in the day of SuperNES & Sega, things were so simple. Nowadays you have to have a fuckin degree in computer engineering just to understand most of the games.


 
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Old 03-12-2005, 12:50 PM   #6
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Quote:
Originally Posted by Tech N9ne
back in the day of SuperNES & Sega, things were so simple. Nowadays you have to have a fuckin degree in computer engineering just to understand most of the games.


yea.. some games u goto read a 5000 page book just to understand how to open a door in a game...wtf... what was wrong with side scrollin games like sonic and mario... i hate the 3D mario games... just too much shit to do.. takes the fun away from it....

then again games like half life 2 and doom3 are great becuase of the next generation features...

anyway .. cant wait to see what sony have instores for us with the ps2!.
 
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Old 03-13-2005, 05:17 PM   #7
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By the time this comes out - PC's will have 1/2 gb graphics cards!

plus the 1024by 768 resoluion do4snt do it for me.
I play games at 1024 by 1280 lol.
 
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Old 03-22-2005, 03:12 PM   #8
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i have an xbox and play halo 2online quite a bit, when im bored. How much is this xbox 2 supposed to cost?
 
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Old 11-05-2005, 04:42 AM   #9
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i'v had an xbox for 2 years and played it almost everyday until 4 months ago when I got a new PC...seriously there isn't much point in getting a game console when you can just upgrade your pc to play high speced out games for cheaper.
 
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