| Banned
Join Date: Mar 2006 Location: Australia Age: 18 Posts: 6,678 |
Primary Plan:
- Alert all friends and relatives.
- Plan to meet said people at a secure and safe location
- Organize to get as many supplies as possible
- Divide resources evenly between cars and houses, being sure to add in any other supplies whenever and wherever possible.
- Reinforce all cars with steel and spiked bull bars.
- Drive through the neighborhood, collaborating with other survivors and raiding houses.
- Create a convoy, and pick up stray survivors
- Meet with representatives of the survivor groups and create backup routes with rest-stops, raids, battle sequences and tactics.
- Raid stores for guns, ammo, food, clothing, fuel, and other provisions.
- Find easily defensible buildings and turn them into fortresses. Contingency plan:
- Head towards Melbourne, gathering information and supplies along the way.
- Discover, pillage and use suitable stores or houses as bases of operations
- Secure and seal the perimeter with whatever materiel available
- Set up a safe and perimeter outside the building
- Clear out and empty surrounding stores.
- Set up communications arrays and check points along the way.
- Send fliers around the city with radio frequency and other details.
- Set out raiding parties to loot even further and clear the area of zombies.
- Reinforce doors and vents with thick steel, and weld unused doors shut. What to bring in your pack/carry:
- Large Survival knife/machete with maintenance kit.
- Large flash Light
- Battery packs
- Extra ammunition
- Hatchet and hammer
- FM or CB handheld radio communication system
- Clothing, spare materiel, and repair kits.
- Any other supplies that will fit e.g.: spare containers, medics, water bottles, canned and ready to eat food, ect
- Portable hand-held flame cutting/welding device What to load into vehicles:
- Sleeping bags
- Ropes, steel cables and chains
- Large axes, sledge hammers and crow bars
- Gas tanks and bottles
- Welding equipment
- Extra food, water, medics, ammunition, weapons, batteries, ect
- Screwdriver, wire cutters, bolt cutters, and other tools.
- Spare paper, paint, pens and brushes
- Empty sandbags/potato sacks
- Coils of wires Weapons and Tactics:
- Primarily a semi-automatic rifle of high caliber with a scope.
- Shotguns wouldn’t really be advices or needed unless inside buildings or at close range.
- Pistols must be issued to all survivors, with spare clips at hand. Preferably of same caliber as the rifle so there is no need for fiddling with ammunition types.
- Stabbing weapons are not advised AT ALL.
- Clubs and bludgeoning weapons are only good as a final defense measure, as the only real way to kill a zombie is by destroying its central nervous system. I’d take a fair number of good solid hits to break a skull or spine and in that time they could contaminate you.
- Fire and explosives should ONLY be used in an open or easily contained environment but are highly effective for taking out multiple zombies at once.
- Specific duties must be assigned to certain individuals for certain hours every day and must be abided by strictly for everyone’s safety. Transportation:
- Bikes are only good for quick scouting and recon missions, do not bother with these too much. Despite the excellent maneuverability and speed given by these vehicles, there is also the risk of accidents and you can only carry very minimum supplies with you.
- Cars are a very good option. They are fast, maneuverable can carry multiple passengers, protection rate is good and can carry a fair amount of cargo in them.
- Trucks and busses are excellent for carrying shitloads of people and supplies to a destination but are cumbersome, slow in the city. Only advisable on open roads where they can go at high speeds without much turning. Only practical for long distance travel but are otherwise excellent.
- 4X4’s are nearly perfect. Designed for any condition and road, can carry passengers and cargo at good speed while being agile, they make the perfect war wagon.
- Ute’s are another one to invest in because they are the half way mark between a truck and car. They can carry loads of people and supplies in the back, and can go practically everywhere, although there is a lack of Armour for people in the cargo tray. Clothing and Armour:
-Your primary interfaces to the world are your Eyes and you’re Hands. One allows you to see the other to do. Don't underestimate the need to keep your primary tool manipulators functioning. How is that going to be when your hands are cut, punctured, scraped, skinned, burnt and or bruised? Don't forget that not only can your hands be injured by touching things; they can also be an avenue for infection if the skin is broken and in contact with infectious material.
- You will need to speak, hear, see and smell for signals when in an emergency. It may seem like a good idea, but it can quickly become a hindrance. No head /face protectants is advisable
- pinnaclearmor.com enough said. Throw a leather jacket with large pockets over the top for added layer of protection both from the elements and hostile enemies, and you wont need much more gear. Make sure the jacket or jumper has pockets and is large/small enough to cover your whole upper body without being a hindrance.
- Long legged denim jeans will suffice. So long as it covers the whole legs, denim shall provide ample protection with minimum restriction in movement and denim has a good life span too before it needs throwing out.
Cargo pants would be another good thing to invest into, although they provide significantly less protection than denim or even leather in this instance, it is counter balanced by its extra large pockets which can be used to store any number of things.
- No question about it. Steel capped thick leather army boots |